From their windows, balconies, and gardens, the residents of the land of Acre stare north at the ominous black clouds that crawl across their beloved skies, overshadowing their homes. Under the clouds, a darkness has befallen the majestic City of Lynn.
Within the city, a cornered Queen, once true and just, now plays a game of cat and mouse with the races of Acre. Each season, as the Queen fights for control, the ‘Unknowns’ from the North approach. With them comes the stench of evil, fear, and death.
But… there is hope. A lost legend now awakened.
A set of dormant orbs lay in the gnarled hands of an old man. One by one, the dull orbs spark and swirl to life. Somewhere within the City of Lynn, the scroll of equals remains hidden. It’s text, supplied by the gods, awaits the chosen who may one day save the land of Acre.
Or so the legend says.
A town ruled by men. Alone, scared, and without friends, Juno feels an unknown power growing inside her. A power she knows she will one day have to harness. With all lost, a dark figure from within the shadows cups her mouth and whispers in her ear to keep quiet. Juno joins her new friends but just as she starts to learn how the world really works, the ill-tempered Dr Viktor demands an audience.
Juno and The Lady is a young woman’s journey into a land of the old ways, where men rule, and women are property. With unlikely friendships, forbidden love and burning magic, can Juno change the conventions of old? Can she save the town? And will she figure out who the Lady truly is?
A commotion outside Valen’s shop brings him back to the present. The Captain has caught the leader of the sewer rats and is parading her in front of Fairacre residents. Her fate will be determined by the townsfolk’s demands.
Valen steps in to defend the leader.